Advances in Computer Games: 11th International Conference, by Chrilly Donninger, Ulf Lorenz (auth.), H. Jaap van den PDF

Advances in Computer Games: 11th International Conference, by Chrilly Donninger, Ulf Lorenz (auth.), H. Jaap van den PDF

By Chrilly Donninger, Ulf Lorenz (auth.), H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers (eds.)

ISBN-10: 3540488871

ISBN-13: 9783540488873

From the reviews:

"Papers from the eleventh overseas convention on Advances in laptop video games are offered during this booklet. The papers can be of curiosity to these undertaking study during this box, and to these with technical backgrounds who're quite often . … total, the papers are good written and informative. each one paper comprises suitable references for these attracted to additional exploration of the themes discussed." (D. C. Hair, ACM Computing reports, Vol. forty nine (8), August, 2008)

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Extra info for Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers

Example text

The 6/4 entry has all of White’s checkers on or before the sixth rank with at least one on the sixth rank, while all of Black’s checkers are on the fourth rank or before (with at least one on the fourth rank). Note that there is no result for rank 1—since each side has 5 checkers, it is not possible to have them all on the first rank. The table shows the fraction of (non-capture) positions that have been resolved. A position proven to be a win, loss or tie counts as one point, while a lower- or upper-bound of a tie counts as a half point.

Nevertheless, there remains the problem of how to fit the provided pieces together in order to best accomplish a specific task. Pilot currently generates code using the standard C/C++ preprocessor. Different enhancements are enabled and disabled via manipulation of a header file. The advantage of this approach is the speed of the generated code. While this approach seems the most straightforward, it is nevertheless challenging to code various enhancements independently such that any combination will produce correct code.

An interesting side-effect of the enhancement selection process is the order in which the enhancements are selected by the greedy search. This ranking, therefore, is an indication of the relative amount of benefit each enhancement adds to the particular domain. This has been indicated in the table. These experiments were produced by running Pilot through its cycle as discussed in Section 2. 2. Evaluation suites were generated with fixed depth searches at one depth, and then used for search-engine assessment with an equal or deeper (but still fixed) depth.

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Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers by Chrilly Donninger, Ulf Lorenz (auth.), H. Jaap van den Herik, Shun-Chin Hsu, Tsan-sheng Hsu, H. H. L. M. (Jeroen) Donkers (eds.)


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